|Warmachine Micro scenarios
||[Dec. 4th, 2013|03:50 pm]
Working on a decathlon of fast events for a WM/Hordes tourney. These are just the first ideas:|
1. Butcher Baiting
Place your war caster in the middle of a 12x12" square. In all four corners is placed a Journeyman Warcaster who must attack either through sword, spell or gun each round. You have ten minutes to kill as many JWCs as possible before time is called or your caster dies and you switch places. Highest total wins.
2. Training Day
You get a faction equivalent JWC/Lesser Warlock and 2 heavy warjacks or warbeasts. The models can't be more than 10 points and can't be characters. The JWC cannot be harmed, but can be knocked down. Game ends when one side's warjacks are dead.
3. Three Man Drill
You get three warcasters/warlocks. You start with one and if one is killed spawn your next caster/lock at a new spot. Fury works like focus for this scenario.
4. Ministry of Ungentlemanly Warfare.
You have 20 pts to spend only on solos from your faction. Player wins by wiping out the other side.
5. Demolition Derby
You get 20 points to spend only on light jacks/warbeasts. Each jack/beast has 1 focus/fury available each round. Jacks cannot be damaged, but for every point of damage taken the jack is pushed that many inches away. Jacks that leave the table are eliminated.
Need 5 more microscenarios.
|Getting me my Dr. Who
||[Nov. 26th, 2013|08:59 pm]
Well, this is a checklist of sorts. I'm trying to expand the library and these are the titles I'm going to acquire. Got all of 8 and 9, since it wasn't that hard. But I love the old stuff as well, and more importantly the kids love it. |
In no particular order by Doctor:
The Web Planet
Troughton: (not many left unfortunately)
Enemy of the World
Web of Fear
Seeds of Death
Terror of the Autons
Curse of Peladon
Carnival of Monsters
Brain of Morbius
Talons of Weng-Chiang (replacing a stolen copy...hiss...)
Horror of Fang Rock
C. Baker (not many either)
Vengeance on Varos
Revelation of the Daleks
Mark of the Rani
Attack of the Cybermen
Greatest Show in the Galaxy
Curse of Fenric
Remembrace of the Daleks
GOT EM ALL
GOT EM ALL
||[Sep. 13th, 2013|02:20 pm]
Theros is going to be a pain for me, because I've got a lot of cards to replace. So this is my long list of replacements.|
Heliod (Sister Serra)
Spear of Heliod x6 (Sum of All Fears, Hit Me Baby One More Time, Wehrmacht Theremacht)
Fabled Hero x4 (Hit Me Baby One More Time)
Soldier of the Pantheon (Sum of All Fears)
Hythonia the Cruel (Everybody Must Get Stoned)
Whip of Erebos (Mr. Sengir's Neighborhood)
Hammer of Purphoros (Creative Anarchy)
Purphoros (Creative Anarchy)
Bow of Nylea x3 (Green Go Loco, Bow Diddly)
Reverant Hunter x3 (Bow Diddly)
Daxos of Meletis (There Can Be Only One)
Nykthos x7 (All legend decks)
|New Magic Deck: Everybody Must Get Stoned
||[Sep. 10th, 2013|03:31 pm]
Something I've been working for a while, haven't been enough Gorgons out to make a deck until the new set. This is what I need that's left.|
Hythonia the Cruel x2
Reaper of the Wilds x4
Vraska the Unseen x2
Abrupt Decay x1
|Laissez Faire rules
||[Sep. 8th, 2013|12:41 pm]
This is the Beta 1.1 rules.|
1. All players start with the basic cards (Housing, Market, Factory, Farm)
2. Place the actions, investments, upgrades and upkeep tiles in front of all players.
3. Each player is given 5 of each resource (food, goods, money, workforce). Players may only have 20 of any resource at the end of the Building phase.
4. 30 VP are placed to the side, as well as all Profit tokens. Each player takes four slider tokens to put on his tiles. Slider tokens can be taken whenever a new tile is purchased. Sliders, VP and Profit tokens are not resources.
Shops are the basic trading tile. Each has a provides and needs row, place the slider on the needs row. There is also an upgrade cost. The other side has the upgraded ability allowing you to trade even more goods.
Investments let you increase your supply of one good. Pay the cost and add 5 of the specified resource to your pool.
Upgrades are buildings that give specific bonuses. They are limited to a single upgrade of each type. The cost for the upgrade increases by 1 Profit for each Upgrade you already own.
Actions are one time actions. When you buy the action put it to the side and follow the instructions. At the start of the next buy phase return it to the tiles for sale.
Upkeeps are stores that allow you to trade different combinations rather than your basic shops. They cannot be upgraded and require someone to trade from them each round or else you have to spend a profit to keep the tile. If you can't or won't upkeep the tile, return it to the pool.
1. Pricing: Each player has 1 minute (shared) to set the prices on all their shops. Place the number of resources you are offering on the store offering it, then set the slider on the tile to how much you want for that resource. You do not have to offer something at a store if you don't want. Items offered for sale cannot be used in the buying phase.
2. Buying: Starting with the first player, each player has 1 minute to make his purchases. A player may end this round at any point before his time is up. To purchase a player takes the resources from another player's tile that were offered for sale and gives the other player resources equal to the price set. You can make any number of purchases, and use newly acquired resources to continue to make purchases. Each time a player has his items for sale purchased by another player, the seller gains 1 profit from the pool. If the timer runs out the player finishes his current transaction and the timer passes to the next player. The current player does not have to wait for a seller to collect his profit before making another purchase.
3. Building: Starting with the first player, each player has 1 minute to build new buildings. First all action tiles that were purchased in the last round are returned to tiles for sale. Any upkeep buildings that were not used require 1 profit to maintain or else they much go back to the tiles for sale. All items that were not sold are returned to each player's pool. To make a purchase a player simply spends the cost on a tile and adds that tile to his city. All resources spent are sent to the open market. A player may buy items from the open market buy spending 1 profit for every 2 of the same resource. If a player ever goes over his maximum capacity for resources during the building phase his building phase immediately ends and they have to return the excess to the open market. If a player starts over his capacity, he does not go into spoilage unless they then increase the number of resources again. After all players have finished their build phase, the first player token is moved one person to the left and repeat the process.
Victory is achieved through acquiring victory points. VP are earned through purchasing landmarks, buying them from banks, or earning them through trade via hotels. When the last Landmark is purchased or the last VP is bought from the bank and the game ends immediately. The person with the highest VP total wins.
Shouting out prices and needs during the Pricing and Buying phases is completely legal.
Next rules changes:
You can turn in anything for profit except basic buildings and improvements. If you even find yourself out of resources you have to sell a building for profit. Landmarks can be sold, return the VP to the pool.
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