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Azarkarde Break [Jul. 16th, 2014|11:05 pm]
As I was outpacing my proofreaders, holding off on writing AZK for a bit till they can catch up.
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D&D 5th [Jul. 16th, 2014|10:26 pm]
Okay, I'm falling hard for this one.  Doesn't mean I'm going to spare it my usual antics, but it will be from a long lost friend and not getting the full broadsides I gave 4th.

\\Switch to Zorg voice//
Voila!  Dungeons and Dragons 5th Edition.  It's smooth, rules are adjustable for campaign customization, good for veterans and rookies.  Comes in three separate books,  and free  pdf introduction.  Ideal for fast, free form combat.  A word on customization. Vancian wizardry, 300 spells with levels 1 to 9, and with the higher levels modification -another Fifth edition invention- it's even easier.  One spell and modification scales up the damage without learning a new spell.  And to finish the job, all the D&D oldies but goldies.  Elf wizard, halfling rogue, with lightfoot or stout varieties, (very practical), our famous dwarf cleric, the always efficient gnome bard (my favorite), and for the grand finale, the all new dragonborn warlock!
//Zorg voice off//

They answered all my complaints about 4th.  Which primarily was it's Fourth.  Now it's like 4th never happened.  5th is effectively 2.5.  It has all the simplicity of 2nd and the variety of 3rd.  Gone is the skill system that quickly made difficult tasks routine.  No more once per days, no more video game feeling.  The diversity is back and it's wonderful.  Instead of class/race it's now class/background/race.  Backgrounds give you starting skills which means all my complaints about cross class are gone as well.  Charismatic fighters, intimidating wizards, pious thieves, athletic clerics, they are all possible.  Elves MkII are gone and Gnomes have returned to their rightful place.  It's like you can hear the polka bands warming up.  The skill system is like Dragon Age now, if you have a skill in something you get a flat +X to your roll.  No leveling up.  As you level up your skill increases.  Once you learn something you automatically improve it.  Job skills are slightly different as you gain proficiency with tools, so you know how to use a carpenters set instead of just having a carpenter's skill.

Will review more once I have more to review.
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#135 [Jul. 15th, 2014|12:26 pm]
With 5th Edition coming up they have returned the electrum piece to circulation.  For the first time ever, I have amended the list by changing the part about asking to be paid in electrum.
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5th Edition [Jul. 14th, 2014|11:12 am]
Glen, this game has only been out for 5 minutes and you've already broken it.

Liking the new feel of the game.  It's incomplete I understand that.  It feels like 2.5.  Very clean and immersive.  The built in scaling for the spells is great, no more metamagic.  Mandrake the Maniacal Magic Missile Maniac is now a very real character.  Electrum is back.  Electrum to me is like the round things to the Doctor.  No idea what they really do, but I love them.  I've broken Thamauturgy, using it so the elf wizard sounds like BRIAN BLESSED constantly with the perpetual 3x volume level.  So much to like.  Pathfinder feels bloated, 3.5 was nice but collapsed under its own weight.  Can't wait to see the full version.
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Religion, Nations and Races [Jul. 9th, 2014|11:24 am]
Wanted to a monotheistic setting for the Fantasy campaign, added the Exemplars as aspects of the religion.  Their religion has a lot of laws, mostly regarding the afterlife, but their are loopholes to be found and exploited.  Most think the loopholes are in the text on purpose as a challenge from the god Nyar to his people.  So far twelve have found the loopholes to exploit.  None has been able to gain immortality the same way twice, so it is believed that the loopholes are good for one use only.  The people look up to these twelve Exemplars, and try to follow their examples as best they can.  Not every exemplar gets the same amount of respect.  Sonnlend has little use for the murderous Nameless.  Most Exemplars are referred to by their moniker, even if their real is known.

The Exemplars:

The Nameless was Vjolmir warlord from sometime after the Age of Heroes.  Known as a murderous brute, he achieved immortality by systematically killing everyone who knew of his true name then using mentalism magic to wipe it from his own mind.  When the Fates went to cut his thread, they could not remember who he was.  Now he is rumored to be one of the numerous bandit kings in the Shattered Kingdom, constantly at war with his neighbors.  He represents war and slaughter, and is the patron of soldiers and conquerors.

The Witch Queen was from a lost kingdom before the Age of Heroes, possibly in the Age of Bronze.  She was the first to master all twelve aspects of magic and to discover the leylines.  She used this power to rule over one of the largest kingdoms ever recorded.  She was known as cruel tyrant, using her magic to punish those who displeased her, often just for her own entertainment.  She ruled over what would become Azarkarde until forced from power by the Naaj invasion.  Her current whereabouts are unknown but she has been linked to Sonnlend in recent years.  She represents innate magic ability, and is a patron of wizards.

The Hierophant is the embodiment of deceit and treachery and stills holds power in the Drakkari Empire.  A subordinate priest during the early parts of the Age of Kings, he was to help his superior in a ritual that would achieve immortality.  The Hierophant at the apex of the ceremony betrayed his master and used him for the last sacrifice.  When he was set upon by the temple guard he slaughtered them, discovering his new found immortality.  He still runs the Drakkari religion today, and possibly still has eyes on the throne.  The Hierophant is still known for his devoutness, and despite his black past priests look to him for guidance.

The Huntsman is less an Exemplar of man than he is now a force of nature.  He is one of the oldest Exemplars, born in a time before any kingdoms were even recorded.  He achieved his position by sheer barbarity.  He literally hunted and ate every species on the planet, sentient or not.  He was driven from the realm during the Age of Heroes, though not without great cost.  His presence is constantly watched for, for when he returns he also brings with him his great hunger.  Though his actions are feared, hunters admire him for skill and senses.

The Archmage was from the very beginnings of the Age of Heroes, the Sack of Na'ar.  A hedge mage that survived with just a handful of refugees he became key during the war against the Naaj.  In the years that it took to topple their empire the Archmage gained power to become one of the most powerful wizards ever.  His quest for knowledge led him to research the Celestial Language, and he become an Exemplar by being the only person to learn the entire language.  He demonstrated his power by literally rearranging the stars with a single ritual.  He was punished for his impudence by Nyar himself and locked away for a thousand years trapped in a gem.  Whoever controls that gem has access to more lost lore than imaginable.  The Archmage is held in esteem by scholars and students everywhere.

The Martyr was the first Exemplar.  His is a sad story or a dire warning depending on the telling.  Some say he was actually a rival god cast down from the Celestial realm to walk the earth forever.  All the tellings mention a great betrayal of Nyar, and as a punishment the Martyr must travel forever.  The Martyr absorbs all evil and ill luck into himself.  Where he finds drought he brings rain while dying of thirst.  He takes wounds and diseases from those he meets onto himself.  He is considered an unwilling  panacea, and any who are in great suffering pray for a visit from the Exemplar.

The Explorer is the Exemplar of curiosity and the most recent Exemplar.  A sailor of Sonnlend and Vjolmir birth, he earned his immortality by mapping every continent, sailing every sea and finding all there was to be found.  He lead the expedition to find where the leylines converged again, has met with every leader of every nation.  He is often sited but never for long.  It is considered good luck to travel with him, if only for a day.  He never sleeps at the same place twice.  Travelers and sailors consider him their patron.

The Thief King also has his origins from the Sack of Na'ar.  Once a humble street urchin he survived the battle and fled, and was drawn into the great war as well.  His instinct for survival grew as he had to constantly avoid the advancing armies.  He stole into the throne room of the Southern King and it was his plea, along with a healthy dose of blackmail, that convinced the king to commit his troops to the final battle.  After the war the Thief King traveled to the Celestial Realm, on a drunken bar bet if the legend is to be believed, where he stole a single item.  He returned with his own soul stolen from the Loom of Fate.  He represents guile, and is the honored patron of thieves and clever folk everywhere.  His current location is unknown, as every thieves guild claim him for their own leader.

The Grandfather comes from what would become the Kingdom of Xiao Zhao.  He is the second oldest of the Exemplars and the most well known.  When he looked through the holy texts he found the first loophole, that no man with a family that eternally loves him can truly die.  The Grandfather set about adopting all the unwanted daughters from the horse nomads on the border of the kingdom.  Using his magic and wealth he raised each of them as his beloved daughters, a practice he still does today.  When his daughters get old enough, he sends them out into the world trained in the scholarly arts, martial arts and ready to take care of themselves.  Lonely men still seek him in hopes of being offered a dowry price for the chance to marry one of his daughters.  He is the patron of families across the realm.

The Healer comes from Sonnlend, the land of legends.  She was known as the greatest wise woman of her time, always helping others with her poultices and herbs.  She was responsible for finding cures for several diseases, her advances in medicine brought about sanitation methods are are still in use today.  She saved the lives of kings and beggars, and was much loved by her homeland during her time as a mortal.  A Drakkari assassin poisoned her out of spite and jealousy, she used all her knowledge of medicine to come up with a panacea unlike anything she had ever concocted.  It left her comatose for days but she emerged unscathed, though unable to remember the cure she had created.  It became clear she was now an Exemplar, and she has continued to spend her life searching for cures.  She is most commonly found in Sunnlend, but has traveled to where ever her talents are needed.  She is the patron of doctors and patients across the globe.

The Weaver is one of the more recent Exemplars, a simple peasant from the islands to the far west.  She was known for creating the most beautiful tapestries and arts, supposedly men would waste away just staring at their beauty.  Her talents were so in demand armies were launched to return her to various kings so she could craft for them.  She was able to elude her pursuers and hid out her days just creating one work of art after another.  She would give her creations to the local villages that brought her food and hid her from the kings.  When it was her time the Grey Lord came to claim her, and found her on her death bed next to her greatest work, a tapestry of Nyar and all the Exemplars.  The Grey Lord was so struck by its beauty he could not claim her and took the tapestry instead.  She became the Exemplar of crafts, patron to every artist and mason.  She still is in hiding, somewhere near the Aerendi archipelago. She still weaves her masterpieces and rewards those who are worthy with them.

The Champion's origins can be traced back to the last days of the Age of Heroes.  On the plains of Alander, at the last great battle against the Naaj with what would become the nations of Sonnlend, Vjolmir, Xiao Zhao and the Shattered Kingdom, the Champion made his stand.  Many great men died that day, and many legendary warbands were lost.  The Weaponmasters of A'Trar spilled their lifeblood to a man to stop the Naaj fire invokers.  The last of the Dragon Riders of Weer sacrificed their great order to stall the Naaj advance so the allies could choose the battlefield.  On this great battle where ashigaru stood shoulder to shoulder with huscarl, brigand and chevalier, the Champion stood before the vastly larger horde and announced that he would not retire while the Naaj empire remained.  With that the general of the alliance charged a force ten times the size of his army.  He was struck down during the battle but his courage helped carry the day, and his long strategy turned the day when the Army of the South surprised the Naaj from behind.  After the battle when the armies had cleared the field, the Champion awoke unharmed, despite being brutally bested by the Naaj Emperor.  The Champion realized his vow had been heard by Nyar.  He would live as long as the Naaj had an empire.  That was a thousand years ago.  He is the patron of soldiers and knights, who sometimes travel with him in his eternal war against the Naaj.
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Major change [Jul. 6th, 2014|11:24 pm]
After much wailing and gnashing of teeth decided to change one of the schools of magic.  The words of power are being replaced with mentalism.  Mentalism is the knowledge school, letting you read minds, mind blank, send thoughts and enhance your own mental capacities.  The Words will still be in the game, but as things you can find and spend XP to master, much like the shouts in Skyrim.  Each will have a specific effect.  So you could rapidly move to any spot you can see, kill with a word or conjure flames with a word.  It's the language of God and it's expensive but extremely powerful.
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Because we need to be reminded [Jul. 4th, 2014|08:00 pm]

IN CONGRESS, July 4, 1776.

The unanimous Declaration of the thirteen united States of America,

When in the Course of human events, it becomes necessary for one people to dissolve the political bands which have connected them with another, and to assume among the powers of the earth, the separate and equal station to which the Laws of Nature and of Nature's God entitle them, a decent respect to the opinions of mankind requires that they should declare the causes which impel them to the separation.

We hold these truths to be self-evident, that all men are created equal, that they are endowed by their Creator with certain unalienable Rights, that among these are Life, Liberty and the pursuit of Happiness.--That to secure these rights, Governments are instituted among Men, deriving their just powers from the consent of the governed, --That whenever any Form of Government becomes destructive of these ends, it is the Right of the People to alter or to abolish it, and to institute new Government, laying its foundation on such principles and organizing its powers in such form, as to them shall seem most likely to effect their Safety and Happiness. Prudence, indeed, will dictate that Governments long established should not be changed for light and transient causes; and accordingly all experience hath shewn, that mankind are more disposed to suffer, while evils are sufferable, than to right themselves by abolishing the forms to which they are accustomed. But when a long train of abuses and usurpations, pursuing invariably the same Object evinces a design to reduce them under absolute Despotism, it is their right, it is their duty, to throw off such Government, and to provide new Guards for their future security.--Such has been the patient sufferance of these Colonies; and such is now the necessity which constrains them to alter their former Systems of Government. The history of the present King of Great Britain is a history of repeated injuries and usurpations, all having in direct object the establishment of an absolute Tyranny over these States. To prove this, let Facts be submitted to a candid world.

He has refused his Assent to Laws, the most wholesome and necessary for the public good.
He has forbidden his Governors to pass Laws of immediate and pressing importance, unless suspended in their operation till his Assent should be obtained; and when so suspended, he has utterly neglected to attend to them.
He has refused to pass other Laws for the accommodation of large districts of people, unless those people would relinquish the right of Representation in the Legislature, a right inestimable to them and formidable to tyrants only.
He has called together legislative bodies at places unusual, uncomfortable, and distant from the depository of their public Records, for the sole purpose of fatiguing them into compliance with his measures.
He has dissolved Representative Houses repeatedly, for opposing with manly firmness his invasions on the rights of the people.
He has refused for a long time, after such dissolutions, to cause others to be elected; whereby the Legislative powers, incapable of Annihilation, have returned to the People at large for their exercise; the State remaining in the mean time exposed to all the dangers of invasion from without, and convulsions within.
He has endeavoured to prevent the population of these States; for that purpose obstructing the Laws for Naturalization of Foreigners; refusing to pass others to encourage their migrations hither, and raising the conditions of new Appropriations of Lands.
He has obstructed the Administration of Justice, by refusing his Assent to Laws for establishing Judiciary powers.
He has made Judges dependent on his Will alone, for the tenure of their offices, and the amount and payment of their salaries.
He has erected a multitude of New Offices, and sent hither swarms of Officers to harrass our people, and eat out their substance.
He has kept among us, in times of peace, Standing Armies without the Consent of our legislatures.
He has affected to render the Military independent of and superior to the Civil power.
He has combined with others to subject us to a jurisdiction foreign to our constitution, and unacknowledged by our laws; giving his Assent to their Acts of pretended Legislation:
For Quartering large bodies of armed troops among us:
For protecting them, by a mock Trial, from punishment for any Murders which they should commit on the Inhabitants of these States:
For cutting off our Trade with all parts of the world:
For imposing Taxes on us without our Consent:
For depriving us in many cases, of the benefits of Trial by Jury:
For transporting us beyond Seas to be tried for pretended offences
For abolishing the free System of English Laws in a neighbouring Province, establishing therein an Arbitrary government, and enlarging its Boundaries so as to render it at once an example and fit instrument for introducing the same absolute rule into these Colonies:
For taking away our Charters, abolishing our most valuable Laws, and altering fundamentally the Forms of our Governments:
For suspending our own Legislatures, and declaring themselves invested with power to legislate for us in all cases whatsoever.
He has abdicated Government here, by declaring us out of his Protection and waging War against us.
He has plundered our seas, ravaged our Coasts, burnt our towns, and destroyed the lives of our people.
He is at this time transporting large Armies of foreign Mercenaries to compleat the works of death, desolation and tyranny, already begun with circumstances of Cruelty & perfidy scarcely paralleled in the most barbarous ages, and totally unworthy the Head of a civilized nation.
He has constrained our fellow Citizens taken Captive on the high Seas to bear Arms against their Country, to become the executioners of their friends and Brethren, or to fall themselves by their Hands.
He has excited domestic insurrections amongst us, and has endeavoured to bring on the inhabitants of our frontiers, the merciless Indian Savages, whose known rule of warfare, is an undistinguished destruction of all ages, sexes and conditions.

In every stage of these Oppressions We have Petitioned for Redress in the most humble terms: Our repeated Petitions have been answered only by repeated injury. A Prince whose character is thus marked by every act which may define a Tyrant, is unfit to be the ruler of a free people.

Nor have We been wanting in attentions to our Brittish brethren. We have warned them from time to time of attempts by their legislature to extend an unwarrantable jurisdiction over us. We have reminded them of the circumstances of our emigration and settlement here. We have appealed to their native justice and magnanimity, and we have conjured them by the ties of our common kindred to disavow these usurpations, which, would inevitably interrupt our connections and correspondence. They too have been deaf to the voice of justice and of consanguinity. We must, therefore, acquiesce in the necessity, which denounces our Separation, and hold them, as we hold the rest of mankind, Enemies in War, in Peace Friends.

We, therefore, the Representatives of the united States of America, in General Congress, Assembled, appealing to the Supreme Judge of the world for the rectitude of our intentions, do, in the Name, and by Authority of the good People of these Colonies, solemnly publish and declare, That these United Colonies are, and of Right ought to be Free and Independent States; that they are Absolved from all Allegiance to the British Crown, and that all political connection between them and the State of Great Britain, is and ought to be totally dissolved; and that as Free and Independent States, they have full Power to levy War, conclude Peace, contract Alliances, establish Commerce, and to do all other Acts and Things which Independent States may of right do. And for the support of this Declaration, with a firm reliance on the protection of divine Providence, we mutually pledge to each other our Lives, our Fortunes and our sacred Honor.

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M15 Cards I need [Jul. 4th, 2014|07:52 pm]
Nissa (x2)
Waste Not (x1)
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Why does Doctor Who hate Indians? [Jul. 1st, 2014|02:11 pm]
Got bored, did a run through of all the new Who episodes and realized Indians die more than anybody else.  A quick run down:

Indra Ganesh (Aliens of London)- squished by the Slitheen
Female Programmer (Parting of the Ways) Shot by Dalek
Danny Bartok (Impossible Planet/Satan Pit) LIVES!

Dr Rajesh Singh (Army of Ghosts) Head squished by Daleks
Solana Mercurio (Planet of the Ood) Zapped by Ood
Corporate Rep (Planet of the Odd) Zapped by Ood
Miss Chandrakala (Unicorn and the Wasp) Squashed by Wasp
Scared Woman (Journey's End) Disintegrated by Daleks
Tarak Ital (Water of Mars) Possessed by Martian Water
Dr Ramsden (Eleventh Hour) Killed by Prisoner Zero
Dr. Nasreen Chaudhry (Hungry Earth/Cold Blood) Locked in stasis by by Silurians (still lives)
Rita (God Complex) Killed by Minotaur
Indira (Dinosaurs on a Spaceship) LIVES! (along with several extras in the background, the only story where multiple Indians live)
Trapped Man (Bells of St. John) Soul stolen by Great Intelligence
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Knights of Buena Vista [Jun. 30th, 2014|06:34 pm]
Some nice man said nice things about my Rpg list, so I will return the favor.  Check it out, it's DnD meets Disney, along the same lines as Darth & Droids or DM of the Rings
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