TheGlen ([info]theglen) wrote,

1926-1950

1926. DM's don't appreciate being dubbed.
1927. Can't filibuster other characters.
1928. Nobody is going to buy the disguised wookie as a jawa with a pituitary problems.
1929. Ayn Rand has no affect on my alignment.
1930. The wizard's familiar does not have to save vs. leg hump.
1931. MkVI armor's drawback is not random chicken noises.
1932. I will stop telling people the elf is openly fey.
1933. No part of the elven cloak is actually made out of elves.
1934. Breaking the fourth wall doesn't require a strength check.
1935. It's not possible to become addicted to healing spells.
1936. You don't have to be lawful evil to be sentenced to Devil's Island.
1937. Not my fault if you can defeat the labyrinth by just make right turns.
1938. When the game designer asks me my opinion about the new edition of his game, open weeping is not appreciated.
1939. Even if the rules allow it, can't parry an artillery barrage with my fists.
1940. Blasting the distress signal from orbit is forbidden, even if it would have avoided the last six ambushes.
1941. Qunari aren't automatically angered by the color red.
1942. Can't distract the villain by sending him a text.
1943. I will not attempt to gnomeoform Faerun.
1944. Even if the King is represented by a miniature, I can't put him in checkmate.
1945. No prisoner gets special treatment, even if he does look like Robert Goulet.
1946. No improvising, winging or fabricating funeral rites.
1947. Can't use teleport to convince the villain's henchmen he's seeing things.
1948. Having an electrotech in the party doesn't mean I get to leave my phone charger at home.
1949. Can't free the hostage with a surprise game of Red Rover.
1950. Not allowed to start the campaign having sex, especially with another PC.

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  • 7 comments

[info]sreq

May 1 2011, 05:44:57 UTC 1 year ago

1935. It's not possible to become addicted to healing spells.

Had a run in with an undead that did a negative energy curse. If at any point 24 hours had passed with out receiving the positive energy of a healing spell, my character became exhausted. Maybe it wasn't supposed to work that way, but it made for interesting sessions when our healer wasn't there. Wand of cure minor wounds had pretty much the same effect as coffee.

[info]auroraket

May 1 2011, 05:50:52 UTC 1 year ago

Hehehehehe.... :)

Awesome new additions.

On another count, happy birthday one day early. :) Hope you have a good one for it. Even if it is on a Monday. :)

[info]stormwell55

May 1 2011, 12:16:50 UTC 1 year ago

1950: Is that what pretty much happened in the Gamers 2: Dorkness Rising?

[info]regalpewter

May 1 2011, 12:35:59 UTC 1 year ago

Happy Natal Anniversary! Level Up!

YIS,
WRI

[info]cassius335

June 5 2011, 16:47:32 UTC 11 months ago

"1939. Even if the rules allow it, can't parry an artillery barrage with my fists."

Kung Fu Panda 2 would like a word with Mr Welch's GM on this one.

[info]theglen

June 5 2011, 19:34:37 UTC 11 months ago

So would the Streetfighter RPG.

[info]daniel_ream4

June 16 2011, 00:33:22 UTC 11 months ago

And yet, entirely genre-appropriate for both.
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