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Gladiator Class [Feb. 6th, 2017|01:13 am]

Working on a new book centered around gladiators.  So making notes as I go.

Hit Dice: 1d12 per gladiator level
Hit points at first level 12 + Con modifier
Hit points at higher levels: 1d12 or 7 + Con modifier per gladiator level after 1st.

Proficiencies: Light armor
Weapons: All simple and martial
Tools: None

Saving Throws: Con and Cha
Skills: Pick three from: Acrobatics, Athletics, Deception, Insight, Intimidation, Medicine, Perception, Performance

1:  Gladiator School, 3 maneuvers
2:  Fighting Style:  Great Weapon, Two Weapon, Aegis (shield +3 AC)
3:  Play to the Crowd (Advantage/Critical Hit)
4:  Ability score improvement
5:  School improvement
6:  2 additional maneuvers
7:  Additional Attack
8:  Ability Score Improvement
9:  School Improvement
10: Strength Saving Throw Proficiency
11: 2 additional maneuvers
12: Ability Score Improvement
13: School Improvement
14:  Play to the Crowd Improvement: failed save, under 50% HP
16:  Ability Score Improvement
17: 5 maneuvers use
18: Only need two death saves to stabilize
19:  Ability Score Improvement
20:  Play to the Crowd allows you to spend 1 HD to heal.


Evasive Footwork
Goading Attack
Lunging Attack
Maneuvering Attack
Menacing Attack
Pushing Attack
Trip Attack.