?

Log in

No account? Create an account
Nothing I Say is Meant to Offend Unless You're a Moron [entries|archive|friends|userinfo]
TheGlen

[ userinfo | livejournal userinfo ]
[ archive | journal archive ]

Gladiator Class [Feb. 6th, 2017|01:13 am]
TheGlen

Working on a new book centered around gladiators.  So making notes as I go.

Gladiator
Hit Dice: 1d12 per gladiator level
Hit points at first level 12 + Con modifier
Hit points at higher levels: 1d12 or 7 + Con modifier per gladiator level after 1st.

Proficiencies: Light armor
Weapons: All simple and martial
Tools: None

Saving Throws: Con and Cha
Skills: Pick three from: Acrobatics, Athletics, Deception, Insight, Intimidation, Medicine, Perception, Performance

Levels
1:  Gladiator School, 3 maneuvers
2:  Fighting Style:  Great Weapon, Two Weapon, Aegis (shield +3 AC)
3:  Play to the Crowd (Advantage/Critical Hit)
4:  Ability score improvement
5:  School improvement
6:  2 additional maneuvers
7:  Additional Attack
8:  Ability Score Improvement
9:  School Improvement
10: Strength Saving Throw Proficiency
11: 2 additional maneuvers
12: Ability Score Improvement
13: School Improvement
14:  Play to the Crowd Improvement: allow opponent to ignore a failed save, under 50% HP
16:  Ability Score Improvement
17: 5 maneuvers use
18: Only need two death saves to stabilize
19:  Ability Score Improvement
20:  Play to the Crowd allows you to spend 1 HD to heal.

Maneuvers:

Disarm
CHA saves:
Menace- save or be frightened
Taunt- save or attack gladiator with disadvantage
Distract- save or be attacked with advantage
Goad- save or lose all but one attacks and no maneuvers until end of next round.
Enrage- save or lose AC bonus from shields, DEX and unarmored defense until end of next round.

CON saves:
Blinding attack- save or be blind until end of next turn.
Dirty blow- save or be stunned until end of next turn.
Cutting blow- save or drop weapon or shield.
Hamstring- save or have movement reduced to 5 until end of next turn.
Sucker Punch- save or become prone

Retiarius
1st level: You can wield a net as a melee weapon, you do d8 damage with a trident.
5th level: You can use the maneuvers taunt and dirty blow twice before needing PTTC
9th level: If you hit with the net, you can use a bonus action to attack with the trident
13th level: If your opponent tries and fails to escape your net, as a reaction you can attack with your trident

Hoplomachus
1st level: You gain proficiency with medium armor
5th level: You can use the Menace and Sucker Punch manuevers twice before needing PTTC
9th level: You can use a dagger in the same hand as your shield.
13th level: If you are stunned, you can take a DC12 Constitution save, ignoring the stun on a success

Thracian
1st level: When you pass a saving throw you can disengage
5th level: You can use the Goad and Cutting Blow maneuvers twice before needing PTTC
9th level: If prone you can use a bonus action to stand without spending any movement.
13th level: When attacking you ignore your opponent's shield bonus.

Murmillo
1st level: You cannot be disarmed of your shield.
5th level: You can use the Enrage and Hamstring maneuvers twice before needing PTTC.
9th level: You can use a reaction action to gain resistance to your opponent's damage this round, you lose your shield bonus until the end of next turn.  You can only use this ability if you have a shield bonus.
13th level: Attacks with two handed weapons within 5 feet of you have disadvantage.

Secutor
1st level: You have advantage to escape grapples or nets.
5th level: You can use the Distract and Blinding Attack maneuvers twice before needing PTTC.
9th level: You treat your shield as a light bludgeoning weapon doing 1d6 damage.
13th level: If your opponent misses you by 5 or more, as a reaction you can attack them.

LinkLeave a comment

Star War Collection [Jan. 22nd, 2017|11:46 pm]
TheGlen

Going to try and rebuild this.  What I need:


  • Tatooine Manhunt (1988)

  • Strike Force Shantipole (1988)

  • Battle for the Golden Sun (1988)

  • Star Fall (1989)

  • Otherspace (1989)

  • Otherspace II: Invasion

  • Scavenger Hunt (1989)

  • Riders of the Maelstrom (1989)

  • Crisis on Cloud City (1989)

  • The Far Orbit Project (1998)

  • Black Ice

  • The Game Chambers of Questal

  • Domain of Evil (1991)

  • The Isis Coordinates (1990)

  • Death in the Undercity

  • Graveyard of Alderaan (1989)

  • Planet of the Mists (1992)

  • The Abduction (1992)

  • Supernova (1993)

  • Flashpoint! Brak Sector (1995)

  • Galaxy Guide 1: A New Hope - 1st Edition: 1989, 2nd Edition: 1995.

  • Galaxy Guide 3: The Empire Strikes Back- 1st Edition: 1989, 2nd Edition: 1996.

  • Heir to the Empire Sourcebook

  • Thrawn Trilogy Sourcebook

  • Rules of Engagement: The Rebel SpecForce Handbook

  • Platt's Smugglers Guide

  • Wretched Hives of Scum and Villainy

  • Gundark's Fantastic Technology: Personal Gear

  • Alien Encounters

  • Lords of the Expanse

  • Tales Of The Jedi Companion

  • Star Wars Trilogy Sourcebook - Special Edition

  • Operation- Elrood

  • Gamemaster Kit

  • Instant Adventures

  • Tapani Sector Instant Adventures

  • Star Wars Adventure Journal 2

  • Star Wars Adventure Journal 3

  • Star Wars Adventure Journal 4

  • Star Wars Adventure Journal 5

  • Star Wars Adventure Journal 6

  • Star Wars Adventure Journal 7

  • Star Wars Adventure Journal 8

  • Star Wars Adventure Journal 9

  • Star Wars Adventure Journal 10

  • Star Wars Adventure Journal 11

  • Star Wars Adventure Journal 12

  • Star Wars Adventure Journal 13

  • Star Wars Adventure Journal 14

  • Star Wars Adventure Journal 15

Link7 comments|Leave a comment

New Art [Dec. 20th, 2016|11:10 am]
TheGlen

Replacing a lot of older art people didn't care for




LinkLeave a comment

2426-2450 [Aug. 17th, 2016|06:31 pm]
TheGlen

2426.  Cleaning out the dungeon doesn't involve dressing up like ghosts and trying to scare them out.
2427.  The positive energy plane doesn't charge a cover charge.
2428.  Not allowed to see if its possible to drown someone in a barrel filled with healing potions.
2429.  Can't apply the holy avenger traits to siege weapons.
2430.  The halfling wizard can't exploit the short rest rules by abusing the use of a papoose.
2431.  A mandingo is not an Australian lycanthrope.
2432.  If I have to guard the AV-8 during the black ops, no entertaining myself with the PA system, ejection seat or cluster munitions.
2433.  I can't fill my yard with adventurer shaped statues to convince people it's a Medusa lair so they fight me with their eyes closed.
2434.  When I'm told a giant version of a creature is acceptable for my animal companion, that doesn't include the tortoise.
2435.  Using dogs to keep late watch is fine, howler monkeys not so much.
2436.  I will not be the sole reason Carnivale is canceled this year.
2437.  If another player's character has all the symptoms of narcissistic personality disorder, a Cure Disease spell won't help.
2438.  Not starting the adventure until we have exactly one elf in the party is not Tolkienism.
2439.  Pointing out the gun will break the character's shoulder if fired in that position is not they meant as a trigger warning.
2440.  Scots do not go up faster in direct sunlight faster than vampires.
2441.  My Rogue Trader's crew will notice if she left out Savior Pods to make room for a bigger shoe closet.
2442.  Firepower is not an appropriate substitute for the Fellowship stat.
2443.  We are not sneaking into the Golden Throne disguised as a documentary crew.
2444.  No, I really don't want to know the Profit Factor cost for insurance on my Grand Cruiser is.
2445.  When facing the terrasque can't just gate in a black ball and sit back and watch.
2446.  No complaining after the black ball takes out the terrasque when it starts doing donuts on the treasure pile.
2447.  No threatening the aboleth with telling the Cajun restaurant his location.
2448.  Acererak doesn't care about the Tomb of Horror's Yelp rating.
2449.  Even if my musketeer just tore Richelieu from the French throne, I didn't just break the Cardinal rule.
2450.  If the Storyteller gives me a drama die at about 70 mph and aimed at my face, it wasn't a compliment.

Link3 comments|Leave a comment

Sorting [Jul. 15th, 2016|02:05 pm]
TheGlen

The art is almost all paid for, so sorting what I have in what category.

Scenes:
41. Great Markets: Busy merchant street, featuring both featured shops from handbook. G
85. Races Redux
86. Gladiators Redux

Cities:
27. Magic library: Probably from Glantri G
28. Bad Place: From one of the places listed on that page. G

Locations:
72.  World Below

LinkLeave a comment

More art! Bounty Hunter & Troubleshooter [Jul. 15th, 2016|01:55 pm]
TheGlen
I can almost see the end...
LinkLeave a comment

Toa Makai for Mystara Handbook [Jul. 13th, 2016|02:51 am]
TheGlen
Decided to be brave, show a woman's nipple. Not in a sexy way, but in a 'enhances the feel of the kill' kinda way.
LinkLeave a comment

2401-2425 [Jun. 22nd, 2016|09:19 pm]
TheGlen
2401. Just because there are no rules for the bec de corbin, doesn't mean they don't exist.
2402. No starting wars over the what's the best pole arm.
2403. Can't give a shout out in a ransom note.
2404. I can't bet Grazz't my soul in a showdown over a golden oboe.
2405. Cleaning out all eleven of the Caves of Chaos in a single night is not what they mean by a dungeon crawl.
2406. I can't save money on identify spells by just having random peasants do a blind taste test on these potions I found.
2407. I can't save points on learning a new language by just learning only the profanity.
2408. The advantage "Friends in High Places" cannot be represented by Johnny Walker Blue.
2409. My wish cannot include the words "and, additional, furthermore" or any synonyms thereof.
2410. Our posse can't resemble an 80's British glam band without an explanation.
2411. The most dangerous weapon is not an Upeo Wa Macho and her construction equipment.
2412. Yes, they are the perfect solution to all our deep one problems. No we can't have depth charges.
2413. The barbarian can still berserk even if he hasn't had his morning coffee.
2414. Offering to buy the hostage I just rescued a new arm is not sufficient enough of an apology.
2415. Vargyr do not have the flaw Ancestral Enemy: United States Postal Service.
2416. No convincing Rahasia he's just not that worth it.
2417. Bargle the Infamous is not under a "Protection from Continuity" spell.
2418. If the quest is to retrieve a magical genie bottle, no shaking it up before handing it back over.
2419. I am required to tell the DM if the secret villain of the adventure is revealed on the back synopsis of the module screen.
2420. You can't teach a parrot Power Word Kill.
2421. There is no danger from explosive decompression in teleporting a duergar directly to the surface.
2422. You better believe wearing a mu-mu to the coronation gets you searched for halflings.
2423. If the party is black tie only, that doesn't mean just painted on the power armor.
2424. Even if she is a soul sucking creature of unholy darkness, the cleric can't turn my ex-wife.
2425. My necromancer is not in charge of inhuman resources.
Link4 comments|Leave a comment

Quinn's Nautical Emporium [May. 16th, 2016|11:08 pm]
TheGlen
LinkLeave a comment

Black Eagle Machinations [May. 14th, 2016|12:38 pm]
TheGlen


https://www.gofundme.com/Mystara
LinkLeave a comment

navigation
[ viewing | 10 entries back ]
[ go | earlier/later ]