Working on a new book centered around gladiators. So making notes as I go.
Hit Dice: 1d12 per gladiator level
Hit points at first level 12 + Con modifier
Hit points at higher levels: 1d12 or 7 + Con modifier per gladiator level after 1st.
Proficiencies: Light armor
Weapons: All simple and martial
Saving Throws: Con and Cha
Skills: Pick three from: Acrobatics, Athletics, Deception, Insight, Intimidation, Medicine, Perception, Performance
1: Gladiator School, 3 maneuvers
2: Fighting Style: Great Weapon, Two Weapon, Aegis (shield +3 AC)
3: Play to the Crowd (Advantage/Critical Hit)
4: Ability score improvement
5: School improvement
6: 2 additional maneuvers
7: Additional Attack
8: Ability Score Improvement
9: School Improvement
10: Strength Saving Throw Proficiency
11: 2 additional maneuvers
12: Ability Score Improvement
13: School Improvement
14: Play to the Crowd Improvement: allow opponent to ignore a failed save, under 50% HP
16: Ability Score Improvement
17: 5 maneuvers use
18: Only need two death saves to stabilize
19: Ability Score Improvement
20: Play to the Crowd allows you to spend 1 HD to heal.
Menace- save or be frightened
Taunt- save or attack gladiator with disadvantage
Distract- save or be attacked with advantage
Goad- save or lose all but one attacks and no maneuvers until end of next round.
Enrage- save or lose AC bonus from shields, DEX and unarmored defense until end of next round.
Blinding attack- save or be blind until end of next turn.
Dirty blow- save or be stunned until end of next turn.
Cutting blow- save or drop weapon or shield.
Hamstring- save or have movement reduced to 5 until end of next turn.
Sucker Punch- save or become prone
1st level: You can wield a net as a melee weapon, you do d8 damage with a trident.
5th level: You can use the maneuvers taunt and dirty blow twice before needing PTTC
9th level: If you hit with the net, you can use a bonus action to attack with the trident
13th level: If your opponent tries and fails to escape your net, as a reaction you can attack with your trident
1st level: You gain proficiency with medium armor
5th level: You can use the Menace and Sucker Punch manuevers twice before needing PTTC
9th level: You can use a dagger in the same hand as your shield.
13th level: If you are stunned, you can take a DC12 Constitution save, ignoring the stun on a success
1st level: When you pass a saving throw you can disengage
5th level: You can use the Goad and Cutting Blow maneuvers twice before needing PTTC
9th level: If prone you can use a bonus action to stand without spending any movement.
13th level: When attacking you ignore your opponent's shield bonus.
1st level: You cannot be disarmed of your shield.
5th level: You can use the Enrage and Hamstring maneuvers twice before needing PTTC.
9th level: You can use a reaction action to gain resistance to your opponent's damage this round, you lose your shield bonus until the end of next turn. You can only use this ability if you have a shield bonus.
13th level: Attacks with two handed weapons within 5 feet of you have disadvantage.
1st level: You have advantage to escape grapples or nets.
5th level: You can use the Distract and Blinding Attack maneuvers twice before needing PTTC.
9th level: You treat your shield as a light bludgeoning weapon doing 1d6 damage.
13th level: If your opponent misses you by 5 or more, as a reaction you can attack them.